The Maker Faire Galicia is the biggest event for inventors and creators in the world. This year it will celebrate its 6th edition from 18 to 22 November 2020 in online mode due to the Covid-19 health crisis. We are very happy to tell you that the Ai+ project will be present in this great event. Behind the Maker Faire Galicia is Design Thinkers and Makers, a company from Santiago de Compostela that is dedicated to innovation in three areas: education, business and social and cultural. In the educational field, it innovates through the VermisLAB project, in the business field with the consultancy firm Designthinking.gal and in the social and cultural field with projects such as Maker Faire Galicia or Roteiro Maker, where it brings innovation closer to society through interactive experiences. The Maker Faire Galicia is currently the largest on the peninsula in terms of the number of conferences, attendees and projects presented. These are some metrics of the 5 editions of the event: more than 50,000 attendees, Makers from 10 countries, more than 900 makers, more than 300 projects and mentions in the media. On this occasion, a website has been created so that anyone interested in attending can register and take a virtual tour of the entire event and its projects. In our case we will present the Ai+ project and the future of artificial intelligence. We leave you the video presentation of the project for this event.
EU Programming Week is a grassroots initiative that aims to bring programming and digital literacy closer together in a fun and interesting way. This year 2020, our partner CPI A Xunqueira is going to carry out an online activity about our artificial intelligence project: “DEVELOPING AN ARTIFICIAL INTELLIGENCE CURRICULUM ADAPTED TO EUROPEAN HIGH SCHOOLS”.It will run from Thursday 15 October to Thursday 20. It is aimed at secondary school students. Students will have to develop a smartphone app using App Inventor that helps to follow the optimal path from one location to other inside the school. Specifically, the app will guide users (visitor, teacher, student…) from their location to the destination they have selected, based on images (photos taken by students) and text indications. This app: “The School Path Guide” will be focused in AI representation and reasoning from a simple perspective. We leave you the link so that you can get information and sign up.
In this entry we will give you a summary of our event in Erasmus Days, we will also leave you the videos so that you can access them again or if you have not been able to attend, you can watch them from here. We thank Sepie for the creation of this event and taking into account the situation of the pandemic to be able to make the event in a virtual way, allows us to spread the project. In this case we have decided to hold a live event on our social network Facebook. In order to cover a greater scope and give more possibilities, two sessions were held, one in the morning and one in the afternoon. In both, the project was presented at the beginning and a summary of our objectives was made. Afterwards, each one of them was different. In the morning session everything was explained in a more extensive way in order to give rise to questions about the project. Meanwhile, in the afternoon session, we stopped to analyse the artificial intelligence in the case of Tesla’s car. Below are the videos of the two sessions so that you can watch them and find out more.
Erasmus Days - Morning session
Erasmus Days - Afternoon session
Mobile Learning Week (MLW) is the United Nations’ flagship event on Information and Communication Technology (ICT) in education, and has been organized by UNESCO and its partners for eight years consecutively. The online edition of Mobile Learning Week 2020 was held between 12 and 14 October 2020. Here projects and innovations in various fields of: Technology-Enabled Learning Futures. During these days we have been able to learn about other different and very interesting projects about the future of education. We also presented our project and made contact with other educators.
New artificial intelligence teaching unit! Students will develop a Scavenger Hunt app with App Inventor based on Machine Learning. They will train an ANN model and use it in their app to detect the hidden objects in the school. Let’s move to practical AI 😎. You can see the video.